Thief is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy/steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed.
Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions. Also, the designers stated that unlike the original Thief where levels were developed to suit the plot, in Thief II levels were designed first and making the plot work with them was somewhat of a retrofit.
Thief 2 The Metal Age – GOG
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The basic gameplay is also fundamentally similar to the original Thief, with a few new elements, including technological gadgets such as a remote eye camera known as the Scouting Orb and more intelligent level designs. Other changes include an increase in the number of AI behaviors, and the addition of female guards and soldiers. A new arrow type, the Vine Arrow, which can stick onto metal grates in addition to wooden surfaces, was added to replace rope arrows in a few missions. New potions were also added.
Responding to criticism of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than raiding tombs and running from monsters, which was a common element in the first game. In fact, the player encounters few of the monsters from the original Thief, except for burrick heads mounted as trophies in some of the mansions, a few zombies, apebeasts and Hammer Haunts.
Thief II's story takes place on the streets and rooftops of a darkened city, where magic and technology mingle and the forces of a corrupt sheriff lurk just beyond every shadow, it takes someone with a soft touch and even softer step to stay ahead of the law, and steal enough to survive. For an honest thief like Garrett, the choices are clear - profit, or perish.
Players occupy the weathered boots of Garrett, a master thief expert in stealth, and unlikely victor over the mad nature god, the Trickster. It's been over a year since the events portrayed in Thief: The Dark Project, and Garrett's life has returned to a kind of chaotic normalcy, marked by daring independent thieving runs and lucrative "jobs". But the cost of business has just gone up, and Garrett may end up paying with his life.
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